|C64's awesome cast|
|Castlevania in glorious 3D|
Understand that I'm being completely serious when I say that this game is essentially the Super Mario 64 of Castlevania; the direct and logical evolution of the 2D game's mechanics and structure into the 3rd dimension. Remember, Castlevania was not then the franchise we know it to be now, as the Metroidvania game type had yet to dominate the franchise. Hell, I don't even think "Metroidvania" was even a phrase yet, Symphony of the Night had only just come out. For now, put all that nonsense out of your mind, and think about what Castlevania meant in the 90's: difficulty, platforming, action, adventure, cheap deaths, pitfalls like mad, medusa heads, frustration. In fact, if Castlevania 64 has any true flaw, it is fidelity. The game plays exactly how a 2D Castlevania game would in 3D, and to date is probably the most accurate adaptation of the series. Unfortunately, difficulty and frustration were no longer video game staples, and sensibilities were changing rapidly, leaving Castlevania 64 in a strange position. Despite these facts, Castlevania 64 is one of the finest games on the N64. As far as action adventure games go, there is quite honestly nothing better, barring Nintendo's own Legend of Zelda games.
|Most of the bosses are pretty huge|
|You WILL see this screen frequently|
|Classic enemies like bone dragons appear|
Personally, I want to see this badboy remade on the 3DS. Hear that Konami!? Make this happen!
|The Japanese boxart. "Real Action Adventure"!|