Tuesday, January 19, 2016

Explosive Action as Star Buster Atom Continues!! Yea!


Our first go at a fight scene in this series! Finally! My intention was for this comic to be a healthy mix of action, comedy, and just plain storytelling, so I hope that's what I've done so far. I'm mostly pleased with the look of these pages, which called for me to really pull out the ol' bag of shonen tricks, something I haven't really done in years, except for maybe Janken!!, so it was kind of a treat to do.

I keep saying I have other stuff ready to post, and then I don't end up having it done to a level I'm happy with. I'm NOT good at this stuff. I did finally get a copy of Rodea the Sky Soldier, which I'm having a pretty good time with.  A little rough around the edges, but the fundamental pleasure of the flight, exploration and combat shine through with some practice. I'm playing the Wii U version first, though I've heard the Wii version is much more natural. That doesn't surprise me, but I'd rather get the most out of the Wii U version before trying out the allegedly superior Wii game.

I've been tossing around the idea of doing some less visual story telling here occassionally, so I'm playing around to see if any of my terrible ideas from the past might turn out to be good terrible ideas now. Ultimately its probably best that I just focus on Star Buster Atom in terms of narrative stuff, but who knows.

Anyway, hopefully I'll have a couple pages ready for next Monday. I actually did have all the pages ready to go yesterday, but I didn't want to cheapen the spirit of the holiday by hawking my comic all over the internet.

Monday, January 11, 2016

Electricity Abounds as Star Buster Atom Continues Again!


Moving right along!  I'm alarmingly caught up on my page backlog now, so this next week might be tough! I guess we'll see if I can make it or not!

I wanna post something more substantial text wise later this week, but we'll see if I find the time.

Monday, January 4, 2016

Impending Conflict in this week's Star Buster Atom!


15 pages! Not bad considering it has been only a month or so! And that's four weeks in a row without missing an update! Go me!

I also finished working on another itty bitty thing I wanna post later this week, but I'll try to space things out. Maybe a general update on what I'm doing tomorrow or Wednesday!

Monday, December 28, 2015

Star Buster Atom Continues Against All Odds!

Here it is! The comic THEY don't WANT you to see! Just kidding! Enjoy!

Human bonding over salty consumables, surely the keystone of social order. Consider the very real fact that every week I am statistically less likely to keep posting new pages, and yet I continue. Let's see if I can make this magic happen for a whole month!

Are Mondays a good day to post this? I thought it might be nice to have something fun to read at the beginning of the work week, but maybe a mid-week pick me up would be more fun? That will be a convenient excuse when I can't make next Monday's deadline, don't you think?

Monday, December 21, 2015

STAR BUSTER ATOM Continues! Indoor Scenes Occur!


This scene is just a bit shorter than the last, but there's probably more actual text, so whatever. I'm shooting for around 3 or 4 pages per scene, but we'll see how things develop.

I'm staying pretty busy with freelance work this month, but the holidays are always a little hectic I suppose. I've also spent probably too much time playing Xenoblade X, which is an absolutely gigantic game. I have a pretty strict code about not bothering to fight anything that isn't a legit threat, so most of the side missions aren't really of interest to me, which I guess makes levelling up a little harder, but whatever. I also downloaded Metabots for GBA over the weekend, which is a surprisingly hard RPG considering its target demographic. I've never played a Medabots game before, though I always watched the show, and I'm glad its available on Virtual Console. I hope this means Natsume might consider bringing one of the many 3ds Medabots games to North America! We'll see I guess.

I'm trying to see if there is any other type of content I can post here during the week. I'd rather not do another comic, since I don't want to get distracted from Star Buster, but there has to be some other kind of weird content I can put together, narratively driven or not. I'll experiment and see what happens! Maybe some kind of weird RPG type thing... hmmm... I have an idea... actually... anyway! That's all for now!


Monday, December 14, 2015

NEW COMIC! STAR BUSTER ATOM!

I deeply regret how little I have posted here lately. While it's true that I'm spending alot of time doing freelance work to pay the bills, it was definitely my intention to increase the frequency of my posting here on Doki Doki. As of last year I was doing pretty well with content, but that sadly slipped away from me. I very much want to change that and get back to using Doki Doki Arcade.

With that in mind, I spent several weeks preparing a new ongoing feature. Learning some lessons from Heckbringers (which I definitely want to revisit someday), I've changed the structure here to be somewhere between Janken and Heckbringers. Slightly shorter chapters, slightly more frequently!

This is a story I have been kicking around and working on in various forms for a very long time, so please enjoy this first scene!



The plan is to post a new scene every Monday, and I have at least 3 weeks ready to go, so I think I'll be able to keep up with this. I don't want to say too much about this yet, but make sure to check back in the future for more!

Sunday, November 15, 2015

Update Dump of Ultimate Guilt!

Sooooo... I know I said I was going to be posting more, and that I was going to have more free time. One of those things turned out to be true! But I swear, I haven't been not posting because I haven't been doing stuff! I just haven't done anything finished enough to show off. Sad, but true.

So what have I been up to? Well, Mario Maker got me in the mood to hit game development again, and with a vengeance. I actually put together a little Castlevania style platformer that was shaping up nicely, but honestly that will take a very long time before it is actually done. A finished stage as a demo isn't out of the question, but even that would be a little ways off. I'll dump some of the graphics and screenshots up here in the future, but that is a story for another time. Here's a mock up of th first boss fight, just for fun!



I also did a crap load of work on Nova Phase, the 5th issue of which will probably be done this week. That means it will come out like... in February probably, but whatever. It will be good to be close to completing the series' run, and some of the art in this issue is pretty awesome. Maybe I'll post some spoilers. Maybe.

I've also been trying to take steps towards finishing some other little projects that have been sitting around. It is my genuine intention to do one more chapter of Janken before doing an Amazon e-book or something of the whole thing. The cover is done, and the "last" chapter is thumbnailed, with a few pages even penciled, but that's it on that. Here's a look at the updated cover and logo.



A lot of my down time has been spent basically practicing my digital work, including lots of inking and sketching. Some of these turned out pretty cool, so I'm posting them here for fun!

This one was a concept design for a comic my old collaborator on Heckbringers was thinking of doing called Dragonomics. Not much to say about that yet, but could be seeing more of this little rascal in the future. He's up to some other stuff, which I will post about a little later this week.

Anyone who follows my blog knows I come back to this guy every now and then. I'm working on a small project involving him that is going really well so far, but I want to have a bit more of it done before I post it here.

Another one that comes and goes pretty frequently! I don't remember why we stopped working on this game, but I love the designs from it and I'm trying to find some place to use them here. Ideally something that wasn't a full blown comic, but I guess we'll see.

I've got some other stuff brewing, but this is the major stuff. I'm also finally biting the bullet and sitting down to remake and ultimately finish the original Bird Force in a more reliable program. There were was supposed to be a pretty involved story, and a handful of characters that never made it into the version I posted here because I was terrified Construct would collapse and I'd lose what I actually had done. I'm working in Multimedia Fusion to program a definitive version of the game with all the features I initially imagined. It's going well considering its literally been one afternoon of work. Hopefully more on that in the near future!

Okay! That's it! I'll probably be posting another small comic later this week!