Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Thursday, March 3, 2016

Old Cartoons Nobody is Nostalgic About - Part I- Mummies Alive!


I'm not sure if it's something particular to my generation or what, but it's been hard not to notice the growing power of nostalgia in entertainment media. It seems like everything from my childhood is weedling its way back into mainstream culture in one way or another, whether it's the bizarrely self-aware schmaltz fest that is Fuller House, or the return of the Teenage Mutant Ninja Turtles on Nickelodeon (and on the big screen, no less), and the general sentiment among audiences seems to be if we remember it, we like it.

There's nothing wrong with that, exactly. I love that Dragon Ball Z and Sailor Moon have any kind of presence in the modern world, and some times these nostalgic revivals turn out kinda good. Still, sometimes it feels like everyone is always talking about the same handful of things, and in a world where Youtube allows for the archiving of literally all media ever, it seems like everything imaginable has been tapped for its potential money making nostalgic power.

Of course, that isn't true. For every show that has remained in the hearts and minds of an entire generation of sad twenty somethings, there are hundreds that simply fell by the wayside; perhaps it was an unfortunate timeslot that doomed them. Perhaps poor marketing did them in. Maybe they were just god awful garbage. Who can say why a generation of youngsters latched onto Digimon while Flint the Time Detective is left to rot in obscurity. Regardless, the yesterday of animation is full of cartoons that very few remember fondly.

I consider myself something of an expert on this topic, for a few equally insipid reasons. First of all, my family didn't have access to cable television until the early 2000's, which meant the bulk of my childhood was spent desperately trying to find something to watch on tv. I couldn't afford to be terribly choosey, so I frequently got into shows that nobody else was even remotely interested in. I also stayed interested in cartoons much longer than most people, as my growing interest in Japanese cartoons during my teen years also reinvigorated my love of animation in general, so even in high school I was eager to watch new cartoons, as well as revisit old ones. I suppose my desire to make cartoons (I didn't settle into comics as my medium of choice until a little later) also kept me looking at animation a little more intently, but whatever. The point is, I spent ALOT of time watching shows nobody else cared about.

Due to my insatiable urge to resist social media trends at an almost animal level, I find myself drawn to this type of nostalgia wasteland whenever I feel like getting sappy, safe and assured that no modern executive will ever care to revive these shows like so much cannibalistic zombie matter.

With that totally unintended but remarkably appropriate transitional sentence, I finally come around to the first show of this type I'd like to discuss: Mummies Alive! Here's the intro, courtesy of Youtube.


Yeah. The basic premise is covered pretty well there, but for the sake of summary, a young boy is the reincarnation of an ancient Pharoah, whose guardians are brough to life in the modern day to protect him from an evil sorcerer. The premise is similar to Disney's Gargoyles (in fact some of the creative staff was the same if I remember correctly), but Mummies is significantly more toyetic than its high profile competition, which is both good and bad. Sure, there are tons of barely justifiable gadgets and vehicles, but the character designs are absolutely awesome. I remember thinking this show had a decidedly Capcom look to it, as if they had decided to do an entire Darkstalkers spinoff about Anakaris, and for me that really elevated the show to a more enjoyable level aesthetically.

It also had a rather strong anime vibe to it, with lots of slick action and sylized transformation sequences. The whole "transforming into badass armored forms to fight bad guys" trope was one I had loved since seeing Samurai Pizza Cats and Ronin Warriors (both hack jobs of anime series I wouldn't see proper until later), and it would be years before I was exposed to its originator when Cartoon Network aired its disasterous hackjob of Saint Seiya as Knights of the Zodiac, so Mummies Alive! was right up my alley in that regard. I could definitely have imagined a badass 2d brawler or fighting game based on this series, and I bet it would have LOOKED awesome.

There was also something kind of neat about a series steeped in Egyptian mythology, regardless of how garbled by horrible puns it may have been. It was (and somehow still is) pretty rare to see a hero of any kind of color in cartoons, and the entire cast of Mummies Alive! is basically from ancient Africa- although the mummies in modern day have a kind of blue-gray pallor, in flashbacks they're all varying levels of brown. Given my background, it was a rare treat to see characters that were ostenibly representative of me, without them being stuck in the background as a more typical white character took the center stage.

As one would expect, there was a toy line based on this series, and although I never personally owned any of the figures, I have to say they look pretty badass. Here's an ebay auction for the whole set, so you can get an idea of what we're dealing with:

Mummies Alive! Figures!

Pretty freaking sweet. I have to admit that it is absolutely awful that the ONLY female character, the cat themed warrior Nefertina, never got a figure, but considering even today this kind of bullshit happens to some degree (Avenger 2 and Force Awakens, anyone?) I guess it's only too typical. Still, the figures are pretty cool looking, and show off the stylish armor designs of the heroes and villains pretty well. There were also some pretty cool villains that never got figures, mostly big animal people, but I guess the toy line didn't really have a chance to take off.

At the end of the day, Mummies Alive! Kind of came and went without really making much of a mark on the world. There's little to no fan art online, which is almost mind boggling, and the series has never had a proper release, and probably never will. I sincerely doubt anybody will be trying to reboot or leverage this series for any kind of modern entertainment capital (although a Mummies Alive! live action movie invariably starring the whitest actors imaginable would be hilariously typical), so it's probably safe to just appreciate this little time capsule of unsuccessful entertainment for what it was and is: a goofy show about Mummies in magic armor fighting evil.

A few notes before we go: in the event that anyone actually wants to watch the series, I'm pretty sure most of it is available on Youtube, so by all means check it out. Secondly, I can't say I'm actually interested in doing special art for every show I talk about here, but I found the designs from Mummies Alive! so cool that I couldn't help but want to draw them.

Thanks for reading about a cartoon you probably didn't watch!




Wednesday, February 17, 2016

Some Bird Force Nonsense!


Bird Force, my awesome game idea that I can never seem to finish, has been an enduring shadow over my thoughts for almost two years now. Although I may not have the time just now to focus on bringing this vision to life, I thought I'd at least share a little art and keep the dream alive!

I'm also just trying to draw as much as possible these days, for both practice and personal satisfaction. For how much I love Bird Force, I've produced surprisingly little art related to it, and my recent Star Buster art has been coming along so well I thought I'd branch out a little. The composition is a little more ambitious than the previous digital stuff I've been doing, and I'm honestly not great at drawing birds, so this was a fun project. I literally hated the way it looked until the minute it was finished, so I guess it can be cool to see how something can come together.

Uh... that's it I guess? More Star Buster next week!

Monday, February 15, 2016

The Heat is On as Star Buster Atom Continues!


Another busy week, kind of, so another last minute page. Still, one a week is better than none a week, right? I happily just wrapped up a job that was pretty demanding and time sensitive, so the stress is off for a little while at least, and next week should see a normal set of pages for the update!

I also managed to do a little bit of colored art this week, so please enjoy another cool promo piece for Star Buster! I'm really having a blast working on my digital work, and I think my recent stuff has been really moving into an interesting direction.
That's it for now!

Tuesday, February 9, 2016

An Explosive Turn in Star Buster Atom!

I've been really busy with work related stuff over the last week, so I had to do a short one this week, but hopefully this bodes well for next week!

It's been eight weeks of updates! Of course, some of those have been longer than others, but still, I'm pretty pleased to have two months of productivity under my belt! I think I'm nearing the end of this particular storyline, so I'm fairly excited. This will be my biggest comic undertaking since Janken, which was really only eighteen pages over the course of like, a year, and barely told anything resembling a story (although that was definitely the point).

Hope everybody is enjoying the ride so far (if in fact anyone is reading this), because I'm definitely having a good time making it.

Monday, February 1, 2016

Moral Dilemmas Abound as Star Buster Atom Lurches Onward!


Another relatively short update this week. Didn't use my time very responsibly last week, and ended up having to do this more or less last minute. Still, I'm glad I took the time to really think about what I wanted to happen in this week's pages. There's very little planning at work here, other than a vague overview of the events, and I think that's actually been a good thing, as it allows me to change and adapt the events, tweak the tone and pacing etc. as I see fit. I always liked the image of David Lynch just deciding major things on the set of Twin Peaks while filming, and so I try to keep myself open as I work. I think this works out well for me.

I did a punch of warm up type sketches of various DC heroes last week, some of which turned out quite good. I wanna do maybe one or two more, and then I'll probably post them here just to add a little color!

That's it! Seeya.

Monday, January 25, 2016

Star Buster Atom Barely Continues with a Minor Update!


Okay, so I had a pretty hectic couple weeks with freelance work, personal things, and weather disasters, so I didn't get much done in terms of the comic. That said, I didn't want to post nothing this week, so this week's scene is short, kind of a little aside. I like drawing the snack shop girl. She's a cutie, plus I like the idea that random acts of kindness can mean alot more to the recipient than you could ever expect!

Also, here's a slick color illustration I did just for fun! Maybe a cool cover or at least chapter title type thing, and the first time Adam and Stella have shown up IN FULL COLOR! WHAT!?


Okay, that's it.

Tuesday, January 19, 2016

Explosive Action as Star Buster Atom Continues!! Yea!


Our first go at a fight scene in this series! Finally! My intention was for this comic to be a healthy mix of action, comedy, and just plain storytelling, so I hope that's what I've done so far. I'm mostly pleased with the look of these pages, which called for me to really pull out the ol' bag of shonen tricks, something I haven't really done in years, except for maybe Janken!!, so it was kind of a treat to do.

I keep saying I have other stuff ready to post, and then I don't end up having it done to a level I'm happy with. I'm NOT good at this stuff. I did finally get a copy of Rodea the Sky Soldier, which I'm having a pretty good time with.  A little rough around the edges, but the fundamental pleasure of the flight, exploration and combat shine through with some practice. I'm playing the Wii U version first, though I've heard the Wii version is much more natural. That doesn't surprise me, but I'd rather get the most out of the Wii U version before trying out the allegedly superior Wii game.

I've been tossing around the idea of doing some less visual story telling here occassionally, so I'm playing around to see if any of my terrible ideas from the past might turn out to be good terrible ideas now. Ultimately its probably best that I just focus on Star Buster Atom in terms of narrative stuff, but who knows.

Anyway, hopefully I'll have a couple pages ready for next Monday. I actually did have all the pages ready to go yesterday, but I didn't want to cheapen the spirit of the holiday by hawking my comic all over the internet.

Monday, January 11, 2016

Electricity Abounds as Star Buster Atom Continues Again!


Moving right along!  I'm alarmingly caught up on my page backlog now, so this next week might be tough! I guess we'll see if I can make it or not!

I wanna post something more substantial text wise later this week, but we'll see if I find the time.

Monday, January 4, 2016

Impending Conflict in this week's Star Buster Atom!


15 pages! Not bad considering it has been only a month or so! And that's four weeks in a row without missing an update! Go me!

I also finished working on another itty bitty thing I wanna post later this week, but I'll try to space things out. Maybe a general update on what I'm doing tomorrow or Wednesday!

Monday, December 28, 2015

Star Buster Atom Continues Against All Odds!

Here it is! The comic THEY don't WANT you to see! Just kidding! Enjoy!

Human bonding over salty consumables, surely the keystone of social order. Consider the very real fact that every week I am statistically less likely to keep posting new pages, and yet I continue. Let's see if I can make this magic happen for a whole month!

Are Mondays a good day to post this? I thought it might be nice to have something fun to read at the beginning of the work week, but maybe a mid-week pick me up would be more fun? That will be a convenient excuse when I can't make next Monday's deadline, don't you think?

Monday, December 21, 2015

STAR BUSTER ATOM Continues! Indoor Scenes Occur!


This scene is just a bit shorter than the last, but there's probably more actual text, so whatever. I'm shooting for around 3 or 4 pages per scene, but we'll see how things develop.

I'm staying pretty busy with freelance work this month, but the holidays are always a little hectic I suppose. I've also spent probably too much time playing Xenoblade X, which is an absolutely gigantic game. I have a pretty strict code about not bothering to fight anything that isn't a legit threat, so most of the side missions aren't really of interest to me, which I guess makes levelling up a little harder, but whatever. I also downloaded Metabots for GBA over the weekend, which is a surprisingly hard RPG considering its target demographic. I've never played a Medabots game before, though I always watched the show, and I'm glad its available on Virtual Console. I hope this means Natsume might consider bringing one of the many 3ds Medabots games to North America! We'll see I guess.

I'm trying to see if there is any other type of content I can post here during the week. I'd rather not do another comic, since I don't want to get distracted from Star Buster, but there has to be some other kind of weird content I can put together, narratively driven or not. I'll experiment and see what happens! Maybe some kind of weird RPG type thing... hmmm... I have an idea... actually... anyway! That's all for now!


Monday, December 14, 2015

NEW COMIC! STAR BUSTER ATOM!

I deeply regret how little I have posted here lately. While it's true that I'm spending alot of time doing freelance work to pay the bills, it was definitely my intention to increase the frequency of my posting here on Doki Doki. As of last year I was doing pretty well with content, but that sadly slipped away from me. I very much want to change that and get back to using Doki Doki Arcade.

With that in mind, I spent several weeks preparing a new ongoing feature. Learning some lessons from Heckbringers (which I definitely want to revisit someday), I've changed the structure here to be somewhere between Janken and Heckbringers. Slightly shorter chapters, slightly more frequently!

This is a story I have been kicking around and working on in various forms for a very long time, so please enjoy this first scene!



The plan is to post a new scene every Monday, and I have at least 3 weeks ready to go, so I think I'll be able to keep up with this. I don't want to say too much about this yet, but make sure to check back in the future for more!

Sunday, November 15, 2015

Update Dump of Ultimate Guilt!

Sooooo... I know I said I was going to be posting more, and that I was going to have more free time. One of those things turned out to be true! But I swear, I haven't been not posting because I haven't been doing stuff! I just haven't done anything finished enough to show off. Sad, but true.

So what have I been up to? Well, Mario Maker got me in the mood to hit game development again, and with a vengeance. I actually put together a little Castlevania style platformer that was shaping up nicely, but honestly that will take a very long time before it is actually done. A finished stage as a demo isn't out of the question, but even that would be a little ways off. I'll dump some of the graphics and screenshots up here in the future, but that is a story for another time. Here's a mock up of th first boss fight, just for fun!



I also did a crap load of work on Nova Phase, the 5th issue of which will probably be done this week. That means it will come out like... in February probably, but whatever. It will be good to be close to completing the series' run, and some of the art in this issue is pretty awesome. Maybe I'll post some spoilers. Maybe.

I've also been trying to take steps towards finishing some other little projects that have been sitting around. It is my genuine intention to do one more chapter of Janken before doing an Amazon e-book or something of the whole thing. The cover is done, and the "last" chapter is thumbnailed, with a few pages even penciled, but that's it on that. Here's a look at the updated cover and logo.



A lot of my down time has been spent basically practicing my digital work, including lots of inking and sketching. Some of these turned out pretty cool, so I'm posting them here for fun!

This one was a concept design for a comic my old collaborator on Heckbringers was thinking of doing called Dragonomics. Not much to say about that yet, but could be seeing more of this little rascal in the future. He's up to some other stuff, which I will post about a little later this week.

Anyone who follows my blog knows I come back to this guy every now and then. I'm working on a small project involving him that is going really well so far, but I want to have a bit more of it done before I post it here.

Another one that comes and goes pretty frequently! I don't remember why we stopped working on this game, but I love the designs from it and I'm trying to find some place to use them here. Ideally something that wasn't a full blown comic, but I guess we'll see.

I've got some other stuff brewing, but this is the major stuff. I'm also finally biting the bullet and sitting down to remake and ultimately finish the original Bird Force in a more reliable program. There were was supposed to be a pretty involved story, and a handful of characters that never made it into the version I posted here because I was terrified Construct would collapse and I'd lose what I actually had done. I'm working in Multimedia Fusion to program a definitive version of the game with all the features I initially imagined. It's going well considering its literally been one afternoon of work. Hopefully more on that in the near future!

Okay! That's it! I'll probably be posting another small comic later this week!

Thursday, September 24, 2015

More Weeping Pines! And Some Site News...

Working on several things to post here over the course of October, but for now, enjoy another page of Weeping Pines! This poor kid may not be prepared for what's in store for him.

Not a good start to his adventure... is this comic terribly paced? Could be, But I'm working on it.

Anyway, made a big decision this week. After a year on the job, I decided to leave my current employer to pursue personal projects, and return to freelance work. I've found myself absolutely overflowing with ideas over the last twelve months, but left without any time to really execute any of them. Although I learned a great deal on the job, the truth is that I desperately want more creative fulfillment out of my work, and I just didn't feel like I was going anywhere.

What does this mean? Well, I'll probably be posting here much more frequently. Although most of my time will initially be spent finishing Nova Phase (finally), eventually I want to really focus on my own comics and games, even if only to bolster my body of work so as to make getting more interesting jobs easier. I have a fair amount of goofy stuff to post here for October, including some game related stuff, some stickers, and some more comics. Should be a fun month!

I'll also probably be hitting deviantart again to drum up some more traffic on my work, so keep an eye out there too, I guess.

Also, I got Mario Maker! My levels are probably too hard, but I try to make genuinely thoughtful little puzzles in them, so maybe I'll post the codes up here this week.

Okay, that's all for now!

Monday, September 14, 2015

An Unexpected Return! October is the Season for Horror Comics!

Well, I WAS actually posting on the tumblr pretty frequently as of two weeks ago. I even had drawn a bunch of monsters and managed to keep up with the whole daily monster thing for a while. Of course that kind of consistency couldn't be allowed to continue. The universe just had to intervene and make sure that any endeavor of mine had to be interrupted ASAP, so as to prevent it from getting any kind of traction. In this case, the universe took the form of an ill conceived update for the tumblr app that resulted in tumblr simply shutting down everytime  I try to post a picture. Oh well.

Now that I've gotten that little bit of ludicrous self pity out of the way, on to more important things. Today I resolved to sit down and do something to post here, which I haven't done in a very long time. I had a few options in terms of what to work on, I suppose, but what with the Halloween season right around the corner, I thought it would be most appropriate to get a a new page of my barely started venture into horror comics! Without further prattle, I present a new page of Weeping Pines:

Can you tell how much I love drawing that face? Can you? I seriously considered jumping to a different scene altogether after the car crash, but screw that. More nightmare face guy. Or girl, maybe. Hard to tell.

In other news, I'm interested in trying to make some episodic game content for this place. Working on a Halloween themed mini-RPG, sort of like a western take on Yokai Watch, in a way. I'll post some of the assets later. Hopefully before Halloween. Maybe...

Also! Did some pencil work for a potential comic, partially for fun and partially to help build a better portfolio for that kind of thing. Who wouldn't want to read a mainstream comic penciled by yours truly? Don't answer that. Anyway, I might post some of that later too.

Okay, that's it! Maybe more Weeping Pines this week.

Thursday, August 27, 2015

Tumblr Halloween Fun: Monster Collection!

I know I'm a horrible slacker that hasn't posted here in forever, but I promise I'm a busy guy. Kind of. Whatever.

Anyway, I have actually been using the Doki Doki Arcade tumblr an awful lot lately. As I mentioned long ago, the tumblr is basically a sketch dump where I post cool doodles from my notebook, the kind of thing that mostly gets lost forever. If you dig my art at all, and want to see the stuff that eventually becomes the nonsense I normally post here or on Deviantart, then definitely check it out. Especially because I am actually doing a thing. A cool thing. Yes.

Whether out of some misguided desire to extend the Halloween season at every opportunity, or out of a recent madness involving playing way too much Fossil Fighters, I've been drawing ALOT of monsters lately. Initially it was just a fun way to warm up, but as I was driving to work this week, I had an idea; what if there was a monster battle game that played off of ACTUAL monsters as its theme? Sure, Venusaur or Metal War Greymon are kind of monsterous, but they're not exactly scary. I'm talking like, horror movie creatures done up like adorably collectible little imps. With that in mind, I started doing a daily doodle, every day a different monster, leading up to Halloween. No clue what I'm gonna do when I'm all done, since I should end up with like 60 distinct little nightmares to play with, but stickers or cards are definitely possibilities.

I'm gonna post the first three here right now, because I just can't post anything without a picture or two, but definitely check out http://jmatchead.tumblr.com/ to see more as the days go by.

 First up is an adorable Frankenstein's monster style creature. Part Android 8 from Dragon Ball, part Viktor from Dark Stalkers, I love his everything, but his mismatched arms and electric power are definitely his strong points.

 Next up, a frantic Wolf Man style creature. Inspired mostly by the original Universal Lon Chaney Jr. look of just a hairy guy, but also has shades of the wolf guy from Shining Force.

I wanted to subvert all of the mystique that vampires have accrued over the years and make this guy goofy as hell.

Can you imagine catching these guys and having them battle for you? That Frankenstein, which I am now realizing should definitely be named Frankenstrong, would have some absolutely sick attacks.

Anyway, definitely check out http://jmatchead.tumblr.com/ for more monsters! Tomorrow may just be a mummy!

Wednesday, July 29, 2015

A Little Ja-Ja-Ja-Janken Update!


I know that I wrapped up Janken a VERY long time ago at this point. Things are busy. That said, I go crazy if I don't work on something fun for myself, so I spent a little time putting this together tonight. I need to fix up some mistakes in the dialogue, and I really would like to do an epilogue or something to give a little closure to the story, and maybe a summary of the events of the hundreds of chapters I skipped to get to this conflict. Could be fun. Need time.

Recently wrapped up a project that had been on the back burner for a little while, but it could be some time before I ever have anything worth showing off on that front, as it is a collaboration and my contribution is pretty much over. I'll see if I can post anything related, as some of the concept art and stuff is just plain cool.

Also! I went to San Diego Comic Con to sign stuff and help sell Nova Phase to people! I met lots of really cool people, some of whom even bought stuff from me! If you came and saw me, thanks! I hope you enjoy your book! And if you're one of the people that just asked me to draw them Steven Universe for free, I hope you enjoy your drawing of Steven Universe!

Oh, and on a much less important but still potentially cool note, I have actually been posting stuff to the Doki Doki Arcade tumblr with some regularity lately. Mostly marker doodles of super heroes, so nothing super exciting, but take a look if you want to see a hastily thrown together illustration of the X-Men that screams "I grew up in the 90's".

http://jmatchead.tumblr.com/

That's it!

Thursday, April 23, 2015

Splatoon Will Probably Be Better Without Voicechat

So I've been pretty excited about Nintendo's bizarre third person shooter, Splatoon, since it was unveiled at e3 last year. It's a novel take on the third person shooter format, in that it focuses on territory control over just simple combat, in addition to a slick art style and all ages appeal.

It's also been plagued by complaints at almost every step of its development. Initially people were upset at the lack of basic deathmatch, despite the fact that deathmatch gameplay would both undermine the key innovation at the heart of the game, and be redundant, since you can get that experience in almost every other third person shooter on the market. Dumb.

The newest controversy has surrounded Nintendo's decision not to include online voice chat in the game, with some people going as far as to have their entire purchase decision based purely on the lack or presence of this single feature. People seem to think that Nintendo is refusing to get on board with a feature that has become standard, and therefore a necessity, because they are old fashioned and out of touch.

First of all, these same kinds of complaints have been happening forever for Nintendo. Whether it was their decision not to switch to CD with the n64, or their decision not to focus on online connectivity with the Gamecube, Nintendo has long had to battle against the perception that they are the old heads of the industry. Mind you, neither of the above decisions were objectively bad; both consoles still had tons of excellent games, many of which provided experiences that were totally unavailable on other consoles. But subjectively, people's expectations were betrayed. Subjectivity is the issue here.

I think we live in an age where the individual opinion is perceived as being more important than ever before, but it seems that this has caused people to lose perspective altogether. The line between subjective judgment and objective truth has been blurred to the point where I don't think most people even try to discern the difference. I understand that true objectivity is nearly impossible, but I think you can get pretty damn close if you keep an open mind and look at things from a distance.

Subjectively, any set of arbitrary expectations can be used as a standard for judgment, but that's irrational and self centered. We've come to view games purely in the context of how they conform to our own, largely arbitrary, preferences, as opposed to independent pieces of art, to be experienced and learned from. Nobody cares what creators have to say, unless they are spilling details on DLC.

At the end of the day, we're faced with a pretty simple choice. Do we want to be pleased and entertained, or do we want to explore and experience? If all we want is the gratification of our expectations, then all we'll get is banal redundancy. Splatoon might not have the exact feature set of any other third person shooter, but that's because it isn't supposed to be any other third person shooter. It's a different approach, and in a world full of copycats and me-toos, we ought to relish those differences.

Soap box speech over.

Tuesday, April 21, 2015

Heckbringers and Tumblr Plans


A late posting tonight, which is a shame considering this page was done yesterday. Planned to come straight home and post this, but ended up having to make a last minute dinner, so I got a little side tracked. Still, this makes seven weeks of pages! Sort of exciting to have stuck with it, even if in seven weeks (more like 9 since there was one week where I posted Janken and one week where I posted Weeping Pines instead) not too much has happened. This introductory scene felt much shorter in my head, to be honest, but it'll soon be wrapped up, and we'll be moving right along to some scenes that, believe it or not, take place outside of an alley. It only just dawned on me that 9 weeks in, only one character has a name, and it's the bad guy. Weird. Oh well!

In other news! I've decided to finally start  utilizing the long dormant Doki Doki Arcade tumblr account. I had initially planned to just post whatever I did here, but now I think I'll be using it as more of a sketch dump, just posting the less finished doodles that I do time to time, that either turn into pages of something, or go forgotten forever. I'm gonna try to put stuff up there occasionally, if no other reason than to chronicle some otherwise lost pieces of doodly goodness, and because I always do my best design work in the margins of notebooks.

I have been watching an insane amount of Home Movies lately. I'm not sure what it is about that show, but I can't ever see any given episode enough times. I think the absolutely aimless and somewhat compulsive creative endeavors of the kids resonate with me in a powerful way, and between that shows assertion that they make their movies for no one and that no one should watch their movies, Greg Universe's 180 turn from dreams of rock stardom to pursue Rose-Quartz, and many conversations with my brother, I'm increasingly coming to balk at the idea of audience altogether. In this age of internet horror, I'm not even sure I want anybody looking at my work, but creating and sharing is fun and cathartic, and the minute it isn't I'm just gonna stop.

If you haven't already, you can find the DokiDokiArcade tumblr at jmatchead.tumblr.com. There isn't too much up there yet, but whatever.

I think either this week or next I'm gonna start posting pages of my last major web comic, Basurake, partly because I think I was way better at writing weekly content then, partly because I think it would be cool to post more often here, and partly because I just miss it.


Sunday, April 19, 2015

The Nightmare Begins in a new Weeping Pines!


Sort of a brief read today, but boy am I happy with the way that last panel turned out. I'd like to have done a more detailed job with the trees in the background, but I suppose they are suitably abstract.

I think the first scene is moving along nicely. It can be frustrating working on even one comic that is still in the infancy of its introduction, and I'm just about going nuts having two going at once, but I want to make sure I give both the chance to grow up organically, and not rush into anything. I hope that's working out!

I'm having a lot of trouble producing the other types of features lately, and I'm not totally sure why. I have a piece written about both Blue Stinger and the 1990 TMNT film (two different pieces, btw), but haven't pulled the trigger on either. Maybe it's good that I'm focusing more on comics.

Finally, Steven Universe. Man, its so damn good. It just keeps getting better. I love it.